Microsoft Studios head admits ‘Halo Infinite’ “fell brief” on post-launch content material

Matt Booty, head of Microsoft Studios, has admitted that 2021 shooter Halo Infinite “fell brief” on delivering post-launch content material, and described the sport as “stumbling” on the end line.
Talking on the Buddies Per Second podcast (by way of TheGamer), Booty in contrast the launch of Halo Infinite to “The traditional runner’s mistake of tripping and stumbling as you come throughout the end line.”
Whereas Halo Infinite loved a excessive participant depend at launch, the multiplayer shooter was later criticised for an underwhelming development system and points with the sport’s second season.
“We’ve received to get well there,” acknowledged Booty. “The burden is on us.”
Booty went on to elucidate that a part of the rationale Halo Infinite fell brief with followers was attributable to an absence of content material for gamers to stick with after the sport launched. “Today, with a sport like Halo Infinite, transport the sport is only the start,” defined Booty. “There has received to be a plan for content material maintain.”
“There has received to be a plan for normal persevering with engagement,” the Microsoft Studios head added. “And we simply fell in need of the plan on that.”
Booty went on to say that 343 Industries “actually retrenched” its method to the sport, and mentioned that some “modifications in management” have been made. “We’ve simply received to actually get refocused round that sustained content material plan,” confused Booty, who thanked gamers for sticking with the sport and acknowledged “there’s a lot extra we could possibly be could possibly be delivering.”
Booty added that the event workforce’s focus is presently “on [improving] high quality of life for the sport” and returning to “a daily cadence of content material.”
In different gaming information, Netflix has introduced Stranger Issues VR – which is able to permit gamers to manage Vecna and “enact revenge on Eleven and Hawkins.”